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The most popular items in SMS Shop!
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Offer Name: Experience Card
Points: 150


Offer Name: Pair of Soft Boots
Points: 200


Offer Name: 100 Crystal Coins
Points: 200


Offer Name: 50 Crystal Coins
Points: 100


Offer Name: Stamina Doll
Points: 300

Items Mounts Outfits
 ITEMS
PictureDescriptionSelect product
50 Crystal Coins (100 points)
50 crystal coins.
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100 Crystal Coins (200 points)
100 crystal coins.
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Pair of Soft Boots (200 points)
pair of soft boots that is brand-new.
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Magic Sword (200 points)
magic sword (Atk:48, Def:35 +3).
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Stonecutter Axe (200 points)
stonecutter axe (Atk:50, Def:30 +3).
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Obsidian Truncheon (200 points)
obsidian truncheon (Atk:50, Def:30 +2).
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Demon Armor (200 points)
demon armor (Arm:16).
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Demon Legs (250 points)
demon legs (Arm:9).
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Boots of Haste (50 points)
boots of haste (speed +20).
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Grasshopper Legs (250 points)
grasshopper legs (Arm:7, speed +10). It can only be wielded properly by players of level 75 or higher.
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Zaoan Helmet (200 points)
Zaoan helmet (Arm:9, protection physical +5%). It can only be wielded properly by knights and paladins.
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Zaoan Armor (200 points)
Zaoan armor (Arm:13, speed +10). It can only be wielded properly by knights and paladins of level 50 or higher.
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Zaoan Legs (250 points)
Zaoan legs (Arm:8, protection physical +2%).
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Master Archers Armor (250 points)
master archers armor (Arm:15, distance fighting +3). It can only be wielded properly by paladins of level 100 or higher.
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Robe of the Underworld (250 points)
robe of The underworld (Arm:12, protection holy -12%, death +12%). It can only be wielded properly by sorcerers of level 100 or higher.
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Yalahari Mask (250 points)
yalahari mask (Arm:5, magic level +2). It can only be wielded properly by sorcerers and druids of level 80 or higher.
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Yalahari Leg Piece (250 points)
yalahari leg piece (Arm:8, distance fighting +2, protection death +5%). It can only be wielded properly by paladins of level 80 or higher.
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Elite Draken Helmet (300 points)
elite draken helmet (Arm:9, distance fighting +1, protection death +3%). It can only be wielded properly by paladins of level 100 or higher.
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Royal Draken Mail (300 points)
royal draken mail (Arm:16, shielding +3, protection physical +5%). It can only be wielded properly by knights of level 100 or higher.
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Royal Scale Robe (300 points)
royal scale robe (Arm:12, magic level +2, protection fire +5%). It can only be wielded properly by sorcerers and druids of level 100 or higher.
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Snake Gods Wristguard (250 points)
snake gods wristguard (Def:14, magic level +3). It can only be wielded properly by sorcerers and druids of level 100 or higher.
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Whacking Driller of Fate (100 points)
Shovel, rope, pickaxe and machete in one tool!
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100 Blood Herbs (100 points)
100 Blood Herbs ornaments to house.
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Green Light (100 points)
Provides 6 sqm green light.
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Stamina Doll (300 points)
to charge the stamina to full use stamina doll.
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Addon Doll (300 points)
to choose your outfits please use addon doll.
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Mount Doll (400 points)
to choose your mounts please use mount doll.
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Changesex Doll (100 points)
to chage your sex please use changesex doll.
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Frag Remover (100 points)
to remove your skull please use frag remover.
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Premium Scroll (101 points)
using this scroll will add 100 premium points to your account once.
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Prismatic Helmet (300 points)
prismatic helmet (Arm:9, shielding +1, protection physical +5%). It can only be wielded properly by knights of level 150 or higher.
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Prismatic Armor (300 points)
prismatic armor (Arm:15, protection physical +5%, speed +15). It can only be wielded properly by knights and paladins of level 120 or higher.
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Prismatic Legs (300 points)
prismatic legs (Arm:8, distance fighting +2, protection physical +3%). It can only be wielded properly by paladins of level 150 or higher.
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Prismatic Boots (300 points)
prismatic boots (Arm:3, protection death +3%, speed +15). It can only be wielded properly by paladins of level 150 or higher.
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Spellbook of Ancient Arcana (400 points)
spellbook of ancient arcana (Def:19, magic level +4, protection death +5%). It can only be wielded properly by sorcerers and druids of level 150 or higher.
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Furious Frock (300 points)
furious frock (Arm:12, magic level +2, protection fire +5%). It can only be wielded properly by sorcerers and druids of level 130 or higher.
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Depth Lorica (400 points)
depth lorica (Arm:16, distance fighting +3, protection death +5%). It can only be wielded properly by paladins of level 150 or higher.
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Ornate Chestplate (400 points)
ornate chestplate (Arm:16, shielding +3, protection physical +8%). It can only be wielded properly by knights of level 200 or higher.
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Ornate Legs (400 points)
ornate legs (Arm:8, protection physical +5%). It can only be wielded properly by knights of level 185 or higher.
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Ornate Shield (300 points)
ornate shield (Def:36, protection physical +5%). It can only be wielded properly by knights of level 130 or higher.
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Depth Calcei (300 points)
depth calcei (Arm:3, protection physical +5%, speed -5). It can only be wielded properly by knights of level 150 or higher.
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Depth Galea (300 points)
depth galea (Arm:8, protection drown +100%). It can only be wielded properly by players of level 150 or higher.
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Mycological Mace (400 points)
mycological mace (Atk:50, Def:31 +3, club fighting +1). It can only be wielded properly by players of level 120 or higher.
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Crystalline Axe (400 points)
crystalline axe (Atk:51, Def:29 +3, axe fighting +1). It can only be wielded properly by players of level 120 or higher.
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Shiny Blade (400 points)
shiny blade (Atk:50, Def:35 +3, sword fighting +1). It can only be wielded properly by players of level 120 or higher.
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Glacial Rod (200 points)
You see a glacial rod (magic level +1). It can only be wielded properly by druids.
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Wand of Defiance (200 points)
You see a wand of defiance (magic level +1). It can only be wielded properly by sorcerers.
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Muck Rod (200 points)
You see a muck rod (magic level +1). It can only be wielded properly by druids.
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Gill Coat (400 points)
gill coat (Arm:12, magic level +1, protection earth +10%, fire -10%). It can only be wielded properly by sorcerers and druids of level 150 or higher.
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Gill Legs (400 points)
gill legs (Arm:7, magic level +1, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 150 or higher.
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Prismatic Shield (300 points)
prismatic shield (Def:37, shielding +2, protection physical +4%). It can only be wielded properly by knights of level 150 or higher.
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Wand of Everblazing (200 points)
You see a wand of everblazing (magic level +1). It can only be wielded properly by sorcerers.
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Composite Hornbow (200 points)
composite hornbow (Range:6, Atk+3, Hit%+2). It can only be wielded properly by paladins.
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Warsinger Bow (300 points)
warsinger bow (Range:7, Atk+3, Hit%+5). It can only be wielded properly by paladins of level 80 or higher.
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Crystal Crossbow (250 points)
crystal crossbow (Range:6, Atk+4, Hit%+3). It can only be wielded properly by paladins.
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Royal Crossbow (300 points)
royal crossbow (Range:6, Atk+5, Hit%+3). It can only be wielded properly by paladins of level 130 or higher.
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Kosheis Ancient Amulet (200 points)
Kosheis ancient amulet (protection holy -50%, death +8%).
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Zaoan Chess Box (100 points)
Zaoan chess box (Vol:32). This chess box is made of jade and obsidian. It will hold a full set of 32 Zaoan chess figures.
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Depth Scutum (250 points)
depth scutum (Def:25, magic level +2). It can only be wielded properly by sorcerers and druids of level 120 or higher.
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Draken Boots (150 points)
draken boots (Arm:3, speed +15). It can only be wielded properly by knights and paladins of level 80 or higher.
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Shield of Corruption (150 points)
shield of corruption (Def:36, sword fighting +3). It can only be wielded properly by knights of level 80 or higher.
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Gill Gugel (350 points)
gill gugel (Arm:5, magic level +2, protection earth +6%, fire -6%). It can only be wielded properly by sorcerers and druids of level 150 or higher.
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Spellbook of Vigilance (300 points)
spellbook of vigilance (Def:20, magic level +3, protection earth +3%, fire -3%). It can only be wielded properly by sorcerers and druids of level 130 or higher.
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Dwarven Helmet (250 points)
dwarven helmet (Arm:6, protection physical +2%).
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Dwarven Armor (250 points)
dwarven armor (Arm:10, protection physical +5%).
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Dwarven Legs (250 points)
dwarven legs (Arm:7, protection physical +3%).
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Fireborn Giant Armor (250 points)
fireborn giant armor (Arm:15, sword fighting +2, protection fire +5%, ice -5%). It can only be wielded properly by knights of level 100 or higher.
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Earthborn Titan Armor (250 points)
earthborn titan armor (Arm:15, axe fighting +2, protection earth +5%, fire -5%). It can only be wielded properly by knights of level 100 or higher.
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Windborn Colossus Armor (250 points)
windborn colossus armor (Arm:15, club fighting +2, protection energy +5%, earth -5%). It can only be wielded properly by knights of level 100 or higher.
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Icy Culotte (300 points)
icy culotte (Arm:8, protection ice +8%). It can only be wielded properly by sorcerers and druids.
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Umbral Slayer (500 points)
umbral slayer (Atk:52, Def:31). It can only be wielded properly by knights of level 120 or higher.
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Umbral Master Slayer (600 points)
umbral master slayer (Atk:54, Def:35, sword fighting +3). It can only be wielded properly by players of level 250 or higher.
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Umbral Chopper (500 points)
umbral chopper (Atk:52, Def:30). It can only be wielded properly by knights of level 120 or higher.
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Umbral Master Chopper (600 points)
umbral master chopper (Atk:54, Def:34, axe fighting +3). It can only be wielded properly by players of level 250 or higher.
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Umbral Hammer (500 points)
umbral hammer (Atk:53, Def:30). It can only be wielded properly by knights of level 120 or higher.
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Umbral Master Hammer (600 points)
umbral master hammer (Atk:55, Def:34, club fighting +3). It can only be wielded properly by players of level 250 or higher.
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Umbral Bow (400 points)
umbral bow (Range:7, Atk+4, Hit%+5). It can only be wielded properly by paladins of level 150 or higher.
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Umbral Master Bow (500 points)
umbral master bow (Range:7, Atk+6, Hit%+5). It can only be wielded properly by paladins of level 250 or higher.
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Umbral Crossbow (400 points)
umbral crossbow (Range:5, Atk+6, Hit%+2). It can only be wielded properly by paladins of level 150 or higher.
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Umbral Master Crossbow (500 points)
umbral master crossbow (Range:5, Atk+9, Hit%+4). It can only be wielded properly by paladins of level 250 or higher.
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Umbral Spellbook (400 points)
umbral spellbook (Def:16, magic level +2, protection energy +3%, earth +3%, fire +3%, ice +3%). It can only be wielded properly by sorcerers and druids of level 150 or higher.
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Umbral Master Spellbook (500 points)
umbral master spellbook (Def:20, magic level +4, protection energy +5%, earth +5%, fire +5%, ice +5%). It can only be wielded properly by sorcerers and druids of level 250 or higher.
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Umbral Blade (450 points)
umbral blade (Atk:50, Def:29 +2). It can only be wielded properly by knights of level 120 or higher.
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Umbral Masterblade (550 points)
umbral masterblade (Atk:52, Def:31 +3, sword fighting +1). It can only be wielded properly by players of level 250 or higher.
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Umbral Axe (450 points)
umbral axe (Atk:51, Def:27 +2). It can only be wielded properly by knights of level 120 or higher.
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Umbral Master Axe (550 points)
umbral master axe (Atk:53, Def:30 +3, axe fighting +1). It can only be wielded properly by players of level 250 or higher.
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Umbral Mace (450 points)
umbral mace (Atk:50, Def:26 +2). It can only be wielded properly by knights of level 120 or higher.
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Umbral Master Mace (550 points)
umbral master mace (Atk:52, Def:30 +3, club fighting +1). It can only be wielded properly by players of level 250 or higher.
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Earthheart Cuirass (500 points)
You see a earthheart cuirass (Arm:18, sword fighting +4%, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher.
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Earthheart Hauberk (500 points)
You see a earthheart hauberk (Arm:18, axe fighting +4%, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher.
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Earthheart Platemail (500 points)
You see a earthheart platemail (Arm:18, club fighting +4%, protection earth +8%, fire -8%). It can only be wielded properly by knights of level 200 or higher.
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Earthmind Raiment (500 points)
You see a earthmind raiment (Arm:15, magic level +4, protection earth +8%, fire -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher.
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Earthsoul Tabard (500 points)
You see a earthsoul tabard (Arm:18, distance fighting +4%, protection earth +8%, fire -8%). It can only be wielded properly by paladins of level 200 or higher.
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Fireheart Cuirass (500 points)
You see a fireheart cuirass (Arm:18, sword fighting +4%, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher.
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Fireheart Hauberk (500 points)
You see a fireheart hauberk (Arm:18, axe fighting +4%, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher.
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Fireheart Platemail (500 points)
You see a fireheart platemail (Arm:18, club fighting +4%, protection fire +8%, ice -8%). It can only be wielded properly by knights of level 200 or higher.
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Firemind Raiment (500 points)
You see a firemind raiment (Arm:15, magic level +4, protection fire +8%, ice -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher.
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Firesoul Tabard (500 points)
You see a firesoul tabard (Arm:18, distance fighting +4%, protection fire +8%, ice -8%). It can only be wielded properly by paladins of level 200 or higher.
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Frostheart Cuirass (500 points)
You see a frostheart cuirass (Arm:18, sword fighting +4%, protection energy -8%, ice +8%). It can only be wielded properly by knights of level 200 or higher.
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Frostheart Hauberk (500 points)
You see a frostheart hauberk (Arm:18, axe fighting +4%, protection energy -8%, ice +8%). It can only be wielded properly by knights of level 200 or higher.
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Frostheart Platemail (500 points)
You see a frostheart platemail (Arm:18, club fighting +4%, protection energy -8%, ice +8%). It can only be wielded properly by knights of level 200 or higher.
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Frostmind Raiment (500 points)
You see a frostmind raiment (Arm:15, magic level +4, protection energy -8%, ice +8%). It can only be wielded properly by sorcerers and druids of level 200 or higher.
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Frostsoul Tabard (500 points)
You see a frostsoul tabard (Arm:18, distance fighting +4%, protection energy -8%, ice +8%). It can only be wielded properly by paladins of level 200 or higher.
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Thunderheart Cuirass (500 points)
You see a thunderheart cuirass (Arm:18, sword fighting +4%, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher.
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Thunderheart Hauberk (500 points)
You see a thunderheart hauberk (Arm:18, axe fighting +4%, protection energy -8%, ice +8%). It can only be wielded properly by knights of level 200 or higher.
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Thunderheart Platemail (500 points)
You see a thunderheart platemail (Arm:18, club fighting +4, protection energy +8%, earth -8%). It can only be wielded properly by knights of level 200 or higher.
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Thundermind Raiment (500 points)
You see a thundermind raiment (Arm:15, magic level +4, protection energy +8%, earth -8%). It can only be wielded properly by sorcerers and druids of level 200 or higher.
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Thundersoul Tabard (500 points)
You see a thundersoul tabard (Arm:18, distance fighting +4%, protection energy +8%, earth -8%). It can only be wielded properly by paladins of level 200 or higher.
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Great Shield (400 points)
You see a great shield (Def:38). The shield is made of dragon scales.
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Blessed Shield (600 points)
You see a blessed shield (Def:40). The shield grants divine protection.
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Experience Card (150 points)
You see a Experience Card. Use it to add bonus 50% exp for 1 hour to your character. For check is !exp.
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Gold Tokens (300 points)
You see 25 gold tokens.
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Blade of Mayhem (overcharged) (550 points)
You see a Blade of Mayhem (overcharged) (Atk:52, Def:34, sword fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Slayer of Mayhem (overcharged) (550 points)
You see a Slayer of Mayhem (overcharged) (Atk:53, Def:35, sword fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Axe of Mayhem (overcharged) (550 points)
You see a Axe of Mayhem (overcharged) (Atk:52, Def:33, axe fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Chopper of Mayhem (overcharged) (550 points)
You see a Chopper of Mayhem (overcharged) (Atk:53, Def:35, axe fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Mace of Mayhem (overcharged) (550 points)
You see a Mace of Mayhem (overcharged) (Atk:51, Def:32, club fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Hammer of Mayhem (overcharged) (550 points)
You see a Hammer of Mayhem (overcharged) (Atk:54, Def:33, club fighting +1, critical hit chance +20%, critical hit damage +30%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Bow of Mayhem (overcharged) (550 points)
You see a Bow of Mayhem (overcharged) (Range:6, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical hit damage +30%) It can only be wielded properly by paladins of level 250 or higher. This weapon is over charged.
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Crossbow of Mayhem (overcharged) (550 points)
You see a Crossbow of Mayhem (overcharged) (Range:5, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical hit damage +30%) It can only be wielded properly by paladins of level 250 or higher. This weapon is over charged.
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Wand of Mayhem (overcharged) (550 points)
You see a Wand of Mayhem (overcharged) (critical hit chance +20%, critical hit damage +30%, magic level +1) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Rod of Mayhem (overcharged) (550 points)
You see a Rod of Mayhem (overcharged) (critical hit chance +20%, critical hit damage +30%, magic level +1) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Blade of Remedy (overcharged) (550 points)
You see a Blade of Remedy (overcharged) (Atk:51, Def:35, sword fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Slayer of Remedy (overcharged) (550 points)
You see a Slayer of Remedy (overcharged) (Atk:53, Def:35, sword fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Axe of Remedy (overcharged) (550 points)
You see a Axe of Remedy (overcharged) (Atk:52, Def:33, axe fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Chopper of Remedy (overcharged) (550 points)
You see a Chopper of Remedy (overcharged) (Atk:53, Def:35, axe fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Mace of Remedy (overcharged) (550 points)
You see a Mace of Remedy (overcharged) (Atk:51, Def:32, club fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Hammer of Remedy (overcharged (550 points)
You see a Hammer of Remedy (overcharged) (Atk:54, Def:33, club fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Bow of Remedy (overcharged) (550 points)
You see a Bow of Remedy (overcharged) (Range:6, Atk+6, Hit%+6, distance fighting +1, life leech chance +35%, life leech amount +9%) It can only be wielded properly by paladins of level 250 or higher. This weapon is over charged.
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Crossbow of Remedy (550 points)
You see a Crossbow of Remedy (overcharged) (Range:5, Atk+6, Hit%+6, distance fighting +1, life leech chance +35%, life leech amount +9%) that will expire in 14 hours and 59 minutes. It can only be wielded properly by paladins of level 250 or higher. It weighs 65.00 oz. This weapon is over charged.
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Wand of Remedy (overcharged) (550 points)
You see a Wand of Remedy (overcharged) (life leech chance +35%, life leech amount +9%, magic level +1) It can only be wielded properly by sorcerers of level 250 or higher. This weapon is over charged.
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Rod of Remedy (overcharged) (550 points)
You see a Rod of Remedy (overcharged) (life leech chance +35%, life leech amount +9%, magic level +1) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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blade of carving (overcharged) (550 points)
You see a blade of carving (overcharged) (Atk:51, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by knights of level 250 or higher. This weapon is over charged.
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Slayer of Carving (overcharged) (550 points)
You see a Slayer of Carving (overcharged) (Atk:53, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Axe of Carving (overcharged) (550 points)
You see a Axe of Carving (overcharged) (Atk:52, Def:33, axe fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Chopper of Carving (overcharged) (550 points)
You see a Chopper of Carving (overcharged) (Atk:53, Def:35, axe fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Mace of Carving (overcharged) (550 points)
You see a Mace of Carving (overcharged) (Atk:51, Def:32, club fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Hammer of Carving (overcharged) (550 points)
You see a Hammer of Carving (overcharged) (Atk:54, Def:33, club fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by players of level 250 or higher. This weapon is over charged. Two handed.
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Bow of Carving (overcharged) (550 points)
You see a Bow of Carving (overcharged) (Range:6, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by paladins of level 250 or higher. This weapon is over charged.
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Crossbow of Carving (overcharged) (550 points)
You see a Crossbow of Carving (overcharged) (Range:5, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) It can only be wielded properly by paladins of level 250 or higher. This weapon is over charged.
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Wand of Carving (overcharged) (550 points)
You see a Wand of Carving (overcharged) (mana leech chance +30%, mana leech amount +9%, magic level +1) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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Rod of Carving (overcharged) (550 points)
You see a Rod of Carving (overcharged) (mana leech chance +30%, mana leech amount +9%, magic level +1) It can only be wielded properly by players of level 250 or higher. This weapon is over charged.
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 Others
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Change NameChangename (300 points)
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stat4u
Monster of the Week Monster Pedestal and Players Online Box

633
Players Online

1. KetpusesLevel: (289)
2. SpjutLevel: (269)
3. JaxLevel: (268)
4. JamonserranoLevel: (267)
5. KiciLevel: (267)